
Still, the lack of implementation for this into any of the game's really modes makes motion support feel tacked on. It's limited because you lose the ability to control your player's movement, but the swinging mechanics are well done and the perspective is interesting. Virtua Tennis 4 has an interesting first-person mode during these portions. Motion control is not playable in any of the game's main modes, but rather through a special Exhibition mode. You swing the Wii Remote/Move Wand/Your Arm to swing the tennis racquet on screen. Despite the differences in Kinect, PlayStation Move, and Wii Motion Plus, they all play about the same. Motion Controls All three versions of Virtua Tennis 4 offer motion control. I can play matches against people, and there's a ranking system that keeps track of my wins, but it'd be nice to set up an online career or tournament structure. And there is an online mode, though I wish it was more robust. Thankfully Virtua Tennis 4 features an Arcade mode, a more streamlined four-match tournament that gives you a decent challenge without all the fluff. I commend SEGA for making my training sessions in career mode more interesting than just practicing a backhand, but the games aren't fun enough to play on their own (which is what the game's Party mode is all about). Likewise the mini-games are back, with the same zaniness like gathering chicks, and playing hot potato with a time bomb, but these are momentary distractions. While it certainly keeps things interesting, it does little more than add a sense of frustration whenever I couldn't play a tournament or mini-game when I wanted to because the game forced me to move in random intervals on the game board. The World Tour is now a bizarre board game, adding a level of randomness to the career. Virtua Tennis 4 isn't all a rehash, but the new features don't add a lot to the experience. Not that there's a lot that can be improved in a tennis game (it's essentially a glorified Pong), but it's hard to get excited for a game I've played already.


It's nearly all the same players, and the mechanics are identical.

The meat of the game doesn't feel different than Virtua Tennis 3. The biggest problem with Virtua Tennis 4 is that it feels like I've played all this before. Not gonna lie, I yelled obscenities both in anger and joy during the final, most difficult tournament, and that's how a high energy, emotional game like tennis should feel. It's satisfying to hit a smash and watch the other guy dive for it. The opponents feel unique and require different strategies to defeat.

The controls are tight, the animations are good, and the game has a great difficulty progression. It's got a wacky, over-the-top feel, and there is more of a focus on exciting tennis action and less on stats and attributes. Don't get me wrong, I love me some Top Spin and Virtua Tennis, but looking at SEGA's Virtua Tennis 4 – and how little has changed in the tennis world in the last four years – I'm more than fine with not reviewing one of these games every year.īetween the two major tennis games, Virtua Tennis was always the more arcade style game, while Top Spin was a more traditional tennis sim. It's probably a good thing that tennis video games aren't an annual endeavor.
